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DFC Intelligence: Game Industry Research Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries. http://www.dfcint.com/ | Digiplay Initiative Research project on computer games, gamers and the gaming industry. Site has an bibliography of print and online game research. Some news, links, events, own publications. http://www.digiplay.org.uk/ | Dungeon & Dreamers Website for book of the same name. Includes sample chapter and individual pages for authors Brad King and John Borland. http://www.dungeonsanddreamers.com/ | Game Research Offers news and research information on the development and social impact of computer games, and the Games Research mailing list. http://www.game-research.com | Games For Health Sponsored by the Serious Games Initiative. Develops a community and best practices platform for the numerous games being built for health care applications. http://www.gamesforhealth.org/ | Global Timoto One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play. http://www.globaltimoto.com | Learning Games Initiative Examine computer games (arcade, console, PC, and handheld) in order to better understand their cultural and pedagogical import. Based in Tucson, AZ. http://www.mesmernet.org/lgi/ | Serious Games Initiative Focuses on using games in exploring management and leadership challenges facing the public sector. Sponsors annual Serious Games Summit. http://www.seriousgames.org/ | Game Studies covers the artistic, cultural, social, psychological and economic significance of games. This category includes links to academic studies, journals, news articles, conferences, associations, and related information on game culture and research. |
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